Introduction to Programming II
Curriculum guideline
Lecture: 2 Hours per week
Lab: 2 Hours per week
Total: 4 Hours per week
- Lecture
- Seminar
- Tutorial
- Hands-on exercises in the lab
This course is intended for students who will major in computing science or a related program.
- Usage of the official Java Development Kit (JDK) and any appropriate third party development kit for Java
- Data types, variables, constants, and comments
- Arithmetic operators
- Math and String class
- Decision Structures
- Loops and Files
- Methods
- Overloading methods and class constructors
- Classes and Interfaces
- Access modifiers and non-access modifiers
- Arrays
- Inheritance
- Overriding
- Exceptions
- Recursion
- Introduction to basic Search and Sorting algorithm
- Basic to more advanced Swing components and Event handling
- The basics of Java applets.
- GUI and database programming
At the end of this course the successful student will be able to:
- Identify the purpose and behavior of a provided code fragment.
- Modify an existing code fragment to change its behavior.
- Modify conditional and iterative structures in a short program.
- Write well-structured, well- documented, well-commented readable code.
- Design, implement, test, and debug a program that uses each of the following fundamental programming constructs: basic computation, simple I/O, basic conditional and iterative structures, and methods.
- Describe the syntax and semantics of different conditional structures.
- Use conditional structures.
- Apply the techniques of decomposition to break a program into smaller pieces.
- Describe the role of formal and actual parameters of a function.
- Describe how strings and arrays are allocated, manipulated and used.
- Compare iterative and recursive solutions for elementary problems such as factorial.
- Formulate loop invariants for simple loops.
- Demonstrate loop termination.
- Implement, test, and debug simple recursive methods.
- Explain the philosophy of object- oriented design and the concepts of encapsulation, abstraction, inheritance, interface and polymorphism.
- Use different access modifiers and non-access modifiers.
- Describe how the class mechanism supports encapsulation and information hiding.
- Compare and contrast the notions of overloading and overriding in methods.
- Identify the scope of the variables involved in a given code.
- Access and program databases using various classes.
- Design GUI programs.
Assignments (3-6) | 10% - 25% |
Quizzes (2 - 3) | 15% - 25% |
Midterm Examination | 25% - 35% |
Final Examination* | 30% - 40% |
100% |
* Practical hands-on computer programming exam
In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams).
Textbooks and Materials to be Purchased by Students
Farrell. Java Programming. Latest Edition. Course Technology.
or
Gaddis and Muganda, Java from Control Structures through Data Structures
or
approved by the department
A grade of C or better in either CSIS 1175 or CMPT1110
Courses listed here must be completed either prior to or simultaneously with this course:
- No corequisite courses
CISY 3480