Software Engineering
Curriculum guideline
Lecture: 2 Hours per week
Seminar: 2 Hours per week
Lecture, case study
This course will take a lecture/lab classroom approach by introducing the students to the theory and concepts of software engineering and then implementing them in various labs and finally re-enforced using a fully implemented software project.
Topics that will be covered include: Managing software projects, Software development life-cycle, Version Control, Software teams, Software Process and Metrics, WhiteBox and Blackbox Testing, Unified Modeling Language (UML) for Object-Oriented Design, Design Patterns, Architectural Patterns and Software.
Students will participate in all of the common aspects of software engineering through a term project to apply the concepts they learn. Theory and concepts will be re-enforced with a Lab component followed by implementation requirements in a team-based context for the students term project.
1. Survey of Software Engineering and Software development methodologies with a focus on Agile and Scrum
2. Object Oriented Design, Design Patterns and Architectural Pattern implementation using UML and Java
3. Software Quality, Metrics and Requirements Analysis
4. Software Development in Teams
5. Software Version control (ex. Git/GitHub)
6. Software Development using the Java Programming Language
7. Software Testing, Path-based, Unit, Integration and System
8. Automated Blackbox and WhiteBox testing
9. Exposure to framework implementation such as Servlets/JSP, Spring MVC, SpringBoot
10. Software Project Management and working in teams
11. Database Framework Implementation
12. Introduction to DevOps
Upon completion of this course, the successful student will be able to:
1. understand and apply Object-Oriented Software Engineering Principals
2. describe and perform and apply the results of requirements analysis.
3. understand and apply the Unified Modeling Language (UML) against a software project.
4. document and implement Design Patterns, Architectural Patterns.
5. implement and evaluate Software Quality Assurance and metrics.
6. develop Unit, Integration and System Tests.
7. apply lean and agile development principles in a team-based context.
8. develop and implement Software Requirements according to a pre-determined schedule using Iterative Software Development methodologies (ex. Scrum)
9. design, develop and implement Java-based software using integrated development environment (ex. Eclipse)
10. utilize source code version control systems (ex. Git/Github).
11. design and implement Database frameworks. (ex. DAO, Hibernate)
12. understand management issues in an Agile Software Development Team
13. understand White and Blackbox testing concepts and be able to implement automated testing frameworks for each (ex. Selenium, JUnit)
Assignments and Term Project | 20% - 30% |
Quizzes* | 5% - 15% |
Midterm Examination* | 25% - 30% |
Final Examination* | 30% - 35% |
Total | 100% |
*** In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams).
Textbooks and Materials to be Purchased by Students:
Roger Pressman. Software Engineering - A Practitioner’s Approach. Latest edition. McGraw-Hill or other textbook/s approved by the department or additional notes and resources to provided by instructor
Suggested References:
Robert V. Stumpf & Lavette C. Teague. Object-Oriented Systems Analysis and Design with UML. Latest
edition. Prentice-Hall.
Ian Sommerville. Software Engineering. Latest edition, Addison Wesley
Alistair Cockburn. Agile Software Development: The Cooperative Game, Latest edition.