Introduction to Programming I
Curriculum guideline
Lecture/Lab: 4 hours per week
Lecture, seminars, laboratory assignments, reading, and research
1) Programming in general
- Program development cycle
- Programming tools – flowcharts, pseudocode
2) Programming in C#, NET
- Forms, controls, properties, events
- Numbers, variables, constants
- Strings
- Input and output using text boxes
- Built-in functions – numeric functions, strings functions
3) Methods
- Value returning and void
- Scope of variables
- Value and reference parameters
4) Decisions
- Relational and logical operators
- if..then blocks
- Switch statements
5) Repetitions
- do..while and while loops
- for and foreach loops
6) Arrays
- Creating and accessing arrays
- Passing arrays between methods
7) Fundamental Algorithms
- Searching and sorting
8) Classes
- Properties
- Constructors and Overloading
- Class Type Objects
9) Files
- Reading and writing text files
- LINQ
At the end of this course, the successful student will be able to:
1) explain the process of program design and development;
2) design a GUI by using objects (forms and controls) and managing properties of controls;
3) design a program to solve a well-defined problem;
4) implement a program from a design using structured programming.
To implement a program, a student will be able to:
1) explain what a form is, how to create it, and be able to manipulate the properties of a form;
2) explain what menus are and how to add them to a form;
3) explain what objects are, and be able to add controls to a form;
4) use the properties of a control and explain the events that can occur with a control;
5) explain the differences among the various data types;
6) explain the differences between variables and constants, and be able to use them in programs;
7) select appropriate scope for a variable, explain the differences between variables that are global to a project and those visible only to a form;
8) perform number and string manipulations including the use of built-in methods;
9) explain how to accept input through input boxes;
10) format values for output using formatting methods and output boxes;
11) explain the purpose of methods and be able to write reusable code using void or value methods;
12) explain the role of parameters and be able to differentiate between value and reference parameters;
13) evaluate conditions using the relational operators and combine conditions using logical operators;
14) explain and code selection logic using if, if..else, if..else..if, and switch statements;
15) explain and code looping routines do..while, while, for, and foreach;
16) explain what arrays are and use one-dimensional arrays to hold data;
17) explain and write code to interact with text files;
18) pass arrays between procedures;
19) use object-oriented terminology correctly;
20) explain the difference between a class and an object;
21) create a class that has properties and methods;
22) use property procedures to set and retrieve properties of a class;
23) make use of overloaded constructors and overloaded methods;
24) explain the difference between shared members and instance members.
25) be familiar with some of the fundamental searching and sorting techniques
Evaluation will be carried out in accordance with the Douglas College Evaluation Policy.
Assignments |
10%-20% |
Quizzes |
10%-30% |
Midterm Examination |
20%-30% |
Final Examination* |
30%-40% |
Total |
100% |
* Practical hands-on programming exam
In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams).
Students may conduct research as part of their coursework in this class. Instructors for the course are responsible for ensuring that student research projects comply with College policies on ethical conduct for research involving humans, which can require obtaining Informed Consent from participants and getting the approval of the Douglas College Research Ethics Board prior to conducting the research.
Textbooks and Materials to be Purchased by Students
Gaddis, Tony, Starting Out with Visual C# 2015, latest edition. Pearson.
or
other textbooks as approved by the department
Pre-Calculus 11 (C or better) or Foundations of Math 11 (C or better) or MATU 0410 (C or better) or approved substitute OR currently active in:
PDD Information and Communication Technology or
PDD Data Analytics or
PBD Computer and Information Systems
Courses listed here must be completed either prior to or simultaneously with this course:
- No corequisite courses
CSIS1275, CSIS2365, CSIS3540