Introduction to Programming I

Curriculum guideline

Effective Date:
Course
Discontinued
No
Course code
CSIS 1175
Descriptive
Introduction to Programming I
Department
Computing Studies & Information Systems
Faculty
Commerce & Business Administration
Credits
3.00
Start date
End term
201720
PLAR
Yes
Semester length
15 Weeks X 4 Hours per Week = 60 Hours
Max class size
35
Contact hours
Lecture: 2 Hours per week Seminar: 2 Hours per week Total: 4 Hours per week
Method(s) of instruction
Lecture
Lab
Seminar
Learning activities

Lecture, seminars, laboratory assignments, reading, and research

Course description
This course introduces students to computing science and programming. It includes fundamental concepts and terminology of computing science, program design and fundamental building blocks for programming in a high-level language. Topics cover, but are not limited to forms, properties, pseudo code, data types, arrays, operators, control structures, methods, classes, objects, and fundamental algorithms.
Course content

1) Programming in general

  • Program development cycle
  • Programming tools – flowcharts, pseudocode

2) Programming in C# ,NET

  • Forms, controls, properties, events
  • Numbers, variables, constants
  • Strings
  • Input and output using text boxes
  • Built-in functions – numeric functions, strings functions

3) Methods

  • Value returning and void
  • Scope of variables
  • Value and reference parameters

4) Decisions

  • Relational and logical operators
  • if..then blocks
  • Switch statements

5) Repetitions

  • do..while and while loops
  • for and foreach loops

6) Arrays

  • Creating and accessing arrays
  • Passing arrays between methods

7) Fundamental Algorithms

  • Searching and sorting

8) Classes

  • Properties
  • Constructors and Overloading
  • Class Type Objects

9) Files

  • Reading and writing text files
Learning outcomes

The student will be able to:

1)       explain the process of program design and development;

2)       design a GUI by using objects (forms and controls) and managing properties of controls;

3)       design a program to solve a well-defined problem;

4)       implement a program from a design using structured programming.

 

To implement a program, a student will be able to:

1)     explain what a form is, how to create it, and be able to manipulate the properties of a form;

2)     explain what menus are and how to add them to a form;

3)     explain what objects are, and be able to add controls to a form;

4)     use the properties of a control and explain the events that can occur with a control;

5)     explain the differences among the various data types;

6)     explain the differences between variables and constants, and be able to use them in programs;

7)     select appropriate scope for a variable, explain the differences between variables that are global to a project and those visible only to a form;

8)     perform number and string manipulations including the use of built-in methods;

9)     explain how to accept input through input boxes;

10)   format values for output using formatting methods and output boxes;

11)   explain the purpose of methods and be able to write reusable code using void or value methods;

12)   explain the role of parameters and be able to differentiate between value and reference parameters;

13)   evaluate conditions using the relational operators and combine conditions using logical operators;

14)   explain and code selection logic using if, if..else, if..else..if, and switch statements;

15)   explain and code looping routines do..while, while, for, and foreach;

16)   explain what arrays are and use one-dimensional arrays to hold data;

17)   explain and write code to interact with text files;

18)   pass arrays between procedures;

19)   use object-oriented terminology correctly;

20)   explain the difference between a class and an object;

21)   create a class that has properties and methods;

22)   use property procedures to set and retrieve properties of a class;

23)   make use of overloaded constructors and overloaded methods;

24)   explain the difference between shared members and instance members.

25)   be familiar with some of the fundamental searching and sorting techniques

Means of assessment
Assignments (Minimum: 2)     20%-30%
Participation    0%-5%
Quizzes 10%-30%
Midterm Examination 20%-30%
Final Examination 25%-40%
Total      100%
Textbook materials

Textbooks and Materials to be Purchased by Students

Gaddis, Tony, Starting Out with Visual C# 2015,. Latest Edition. Pearson

or

other textbooks as approved by the department

Prerequisites

Pre-Calculus 11 (C or better) or Foundations of Math 11 (C or better) or MATU 0410 (C or better) or approved substitute.

Which prerequisite

CSIS1275, CSIS2365, CSIS3540