UX Design in Web and Mobile Applications
Curriculum guideline
Lecture: 2 Hours per week
Seminar: 2 Hours per week
Lecture, seminars, laboratory assignments, reading, and research
- Introduction to the principles of UI/UX design for web and mobile applications
- Ideation, User context, activities: Value proposition
- Personas, Scenarios
- Requirements Gathering with User Studies
- Empathy mapping and Requirements Generation
- Recent trends in UI/UX principles of web and mobile applications
- Recent trends in Prototyping tools
- Storyboarding, mood boarding, Journey Mapping
- Wireframing, Wireflow and Prototype building
- Articulate app and service visibility and architecture with service blueprints
- UX Testing of Prototypes
- List and explain principles of UI/UX design in web and mobile applications
- Ideate web and mobile applications
- Describe user context and activities
- Create personas and scenarios
- Gather and analyze user requirements with user studies
- Apply empathy mapping principles to capture user needs
- Devise storyboards and mood boards to envision UI/UX flow
- Plan, create and revise hands-on wireframes, wireflow and prototypes
- Perform UX testing with user studies to evaluate and iterate designs
- Explain and implement recent UI/UX trends in web and mobile applications
Lab/Assignments 0% - 10%
Midterm Examination* 30% - 40%
Final Examination* 30% - 40%
Projects w/ presentation** 20% - 30%
Total 100%
*In order to pass the course, students must, in addition to receiving an overall course grade of 50%, also achieve a grade of at least 50% on the combined weighted examination components (including quizzes, tests, exams). Exams will involve practical hands-on programming and/or application of concepts.
**Project will involve creating hands-on prototypes of web and/or mobile applications
Students may conduct research as part of their coursework in this class. Instructors for the course are responsible for ensuring that student research projects comply with College policies on ethical conduct for research involving humans, which can require obtaining Informed Consent from participants and getting the approval of the Douglas College Research Ethics Board prior to conducting the research.
- UX Strategy: How to Devise Innovative Digital Products that People Want by Jaime Levy (latest edition)
- Lean UX: Designing Great Products with Agile Teams by Jeff Gothelf and Josh Seiden (latest edition)
- The $1 Prototype: A Modern Approach to Mobile UX Design and Rapid Innovation by Greg Nudelman (latest edition)
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