Lighting Software
Curriculum guideline
Students will receive five hours of lecture/demonstration per week that includes lecture, independent work and one-on-one instruction. This course will take place in a Douglas College computer lab. Some open lab time is available.
- Setting up a drawing: importing, building classes and layers, organization through Saved Views, Sheet Layers and Design Layers
- Creating lighting positions and lighting devices
- Using libraries and plug-in objects
- Creating databases and other related paperwork
- Combining all techniques in a finished lighting plot
- Creating a template that the students may use on other productions
At the end of the course, the successful student should be able to:
- structure layers, classes and other organizational elements of the drawing
- use libraries and plug-in objects and create custom components
- transfer data between plots, spreadsheets, schedules and other paperwork
- have an awareness of the possibilities of the 3D aspects of the software and skills to explore this area further
Students are expected to be self-motivated and to demonstrate professionalism, which includes active participation, good attendance, punctuality, effective collaboration, and the ability to meet deadlines.
Professionalism: 5 indicators X 10% | 50% |
Weekly exercises X 3 | 50% |
A list of recommended textbooks and materials is provided on the Instructor’s Course Outline, which is available to students at the beginning of each semester. Some hand-outs will be provided. Students need not own a copy of the software to be successful in this course.