Computer Game Development I
Curriculum guideline
Weekly Distribution:
- Lecture: 2 hours
- Lab: 2 hours
Lectures, labs, and self-directed learning (programming assignments)
- Setting up development environments
- Introduction to game development libraries
- Introduction to game engines
- Game loops
- Implementing a skeleton game class
- Basic 2D graphics
- Game object models
- Loading image files
- Drawing and animating sprites
- Scrolling backgrounds
- Basic movement implementation
- Detecting collision between objects
- Using Open Graphics Library (OpenGL) in games
- Writing shader programs
- Transformation basics
- Adding support for textures
- Loading 3D models
- Drawing 3D meshes
- Lighting
- Adding audio to games
- Implementation of cameras
- Geometric types
- Intersection tests
- Adding collisions to game code
- Game user interface (UI) design
- Text rendering
- UI screens
- In-game heads-up display
Upon the completion of this course, successful students will be able to:
- Define the core concepts behind real-time games
- Utilize an integrated development environment for game programming
- Apply event-driven programming methods
- Design and write object-oriented programs for computer games
- Organize game objects
- Apply OpenGL for game development
- Compile, test, and debug computer game programs
- Create a game application based on self-created assets
Evaluation will be carried out in accordance with Douglas College policy. The instructor will present a written course outline with specific evaluation criteria at the beginning of the semester. Evaluation will be based on the following:
Labs | 5-25% |
Assignments | 0-20% |
Projects | 0-20% |
Midterm Exam | 20-30% |
Final Exam | 25-35% |
Total | 100% |
** In order to pass the course, in addition to receiving an overall course grade of at least 50%, students must achieve a grade of at least 50% on the combined weighted examination components (midterm and final examinations).
Consult the Douglas College Bookstore for the latest required textbooks and materials.
Sample text:
Game Programming in C++ (latest edition), Sanjay Madhav, Pearson, ISBN: 978-0-13-459720-1