Lectures
Discussion Groups
Practical Applications
Field Observation
Seminar/Peer-led
Online
Guest Speakers
Inquiry-based
Small-group
1. Game-centred approaches - literacy definitions
1.1. Physical Literacy
1.2. Health Literacy
1.3. Games Literacy
1.4. Sport Literacy
2. Game-centred approaches
2.1. Traditional Models (TM)
2.2. Teaching Games for Understanding
2.3. Tactical Games Model
2.4. Games Sense
2.5. Games Education Model
2.6. Play Practice
2.7. Constraints-led Approaches
2.8. Sport Education
3. Modifying games
3.1. Developmentally appropriate
3.1.1. Formative games
3.1.2. Innovative games
3.1.3. Inclusion games
3.2. Games structure
3.2.1. Purposes
3.2.2. Players
3.2.3. Movement
3.2.4. Objects
3.2.5. Organization
3.2.6. Limits
3.3. Games degree of difficulty
3.4. Optimal inclusion / challenge
4. Common elements of games
4.1. Locomotion
4.2. Movement
4.3. Manipulative
4.4. Cognitive
4.5. Social
4.6. Teamwork
5. Games progressions
5.1. Foundational / developmental games
5.2. Low level games
5.3. Cooperative games
5.4. Competitive games
5.5. Scoring games
5.6. Minor games
5.7. Modified games
5.8. Small sided games
5.9. Lead up games
5.10. Target games
5.11. Net / wall games
5.12. Striking / fielding games
5.13. Invasion / territorial / go-to, go-through games
5.14. Inventing / creating games
6. Games assessment
6.1. Learning domains
6.1.1. Cognitive
6.1.2. Motor
6.1.3. Affective
6.2. Formative
6.3. Summative
7. Planning for instruction
7.1. Sampling
7.2. Representation
7.3. Exaggeration
7.4. Tactical complexity
7.5. Transfer
7.6. Unit plan
7.6.1. Developmentally appropriate
7.6.2. Learning domains and objectives
7.6.3. Task analysis and content progression
7.6.4. Assessment
7.7. Lesson plan
7.7.1. Time and class management
7.7.2. Task presentation and structure
7.7.3. Communication
7.7.4. Instructional information
7.7.5. Use of questions
7.7.6. Review and closure
7.7.7. Assessment
Upon completion of this course, students will be able to:
- Analyze various game-centred approaches (GCAs): E.g. Teaching Games for Understanding (TGfU) approach and its derivatives, sport education, inventing games to determine elementary and/or secondary relevance,
- Apply various GCAs to education settings: E.g. TGfU approach and its derivatives, sport education, inventing games,
- Create cognitive, affective, and psychomotor assessments that align with different GCAs,
- Adapt GCAs to be inclusive of students within elementary and/or secondary settings,
- Summarize the components of physical and health literacy as they apply to GCAs, and
- Create GCA resources – lesson plans, unit plans, concept and/or mind maps, task cards, etc.
Evaluation will be carried out in accordance with Douglas College policy. The instructor will present a written course outline with specific evaluation criteria at the beginning of the semester. Evaluation may include the following:
Participation | 0-25% |
Microteaching lessons | 0-25% |
Journal | 0-25% |
Class observations | 0-25% |
Unit plan | 0-25% |
Article Reviews | 0-25% |
100% |
Consult the Douglas College Bookstore for the latest required textbooks and materials. Students will require internet access to participate in this course. Example textbooks and materials may include:
Mitchell, S.A., Oslin, J.L., & Griffin, L.L. (current edition). Teaching sport concepts and skills: A tactical games approach for ages 7 to 18. Human Kinetics: Chicago, IL.
Morris, G.S.D., & Stiehl, J. (current edition). Changing kids’ games. Human Kinetics: Chicago, IL.
Siedentop, D., Hastie, P.A., & Van Der Mars, H. (current edition). Complete guide to Sport Education. Human Kinetics: Chicago, IL.
Enrolment in the Graduate Diploma in Physical and Health Education.